Table of Contents
- PART I: THE MOBILE NETWORKS
- Basic concepts.
- The Mobile Evolution.
- GPRS - Packet Data.
- 3G Wireless Systems.
- Bluetooth - Cutting the Cord!
- PART II: OPTIMIZING THE TRANSMISSION
- Unwiring the Internet.
- The Wireless Application Protocol.
- Adapting for Wireless Challenges.
- Application Architectures.
- PART III: APPLICATIONS ENVIRONMENTS
- Mobile Internet Devices.
- Operating Systems and Applications Environments.
- Location Based Services.
- Testing the Wireless Applications.
- Getting it All Together.
To ensure competitive advantage for their companies in wireless product development,
developers need to understand how wireless technologies work, what impact they have on
applications being developed, and how to use them to optimize products for success in the
marketplace. Designed to answer these and other wireless development questions, this
unique handbook explores how a host of relevant technologies work together with the new
worldwide standards for wireless technologiesóGeneral Packet Radio Service (GPRS) and
Third Generation (3G). Leading expert Christoffer Andersson clearly explains how GPRS and
3G control the mobile environment, then goes on to describe how the emerging radio
technology of Bluetooth fits in with WAP and Java, how wireless applications work with
HTTP and TCP/IP on the Internet, and how to create "always-on" wireless