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nGame sign the biggest content deal in the mobile games industry

URL(s): www.ngame.com


T-Mobile is the first to take nGame's Java QuickStart Program

Cambridge, 24th May, 2002 -- nGame, leading aggregator and publisher of wireless content, is delighted to announce that T-Mobile has selected nGame's Java QuickStart Program as the cornerstone of its launch of mobile Java gaming throughout Europe. The two-year deal sees nGame shipping one hundred and twenty J2ME games, designed for a wide variety of Java-enabled handsets, which T-Mobile will distribute in Austria, Germany and the United Kingdom. In addition, T-Mobile will also be using nGame's Java Games Store platform WOTAN as its content delivery platform at launch in the UK.

"nGame has consistently been a leader in offering innovative services for the wireless Internet, and is committed to providing the best micro-Java games and entertainments to users all over the world," said nGame CEO, John Brimacombe. "We are extremely excited to be working with T-Mobile on this project, and delighted that they are launching their micro-Java service primarily with nGame titles. We are working with developers based throughout the world - in the UK, America, India, and Korea, to name but a few - and this deal enables us to bring the best of their games, as well as our own titles, to both European and North American consumers. This is by far the largest and most significant content deal yet seen anywhere in the mobile games industry."

"WOTAN is nGame's next generation enterprise-level platform for delivering mobile entertainment content," said nGame CTO, Dave Lloyd. "We are very pleased that this will be the first ever live deployment of a vending machine for micro-Java games. nGame QuickStart is as simple to use as a real-world vending machine, making the dispensing of Java games simple, easy and immediate. We are extremely pleased to have nGame QuickStart received so well, and delighted that T-Mobile users will be the first to benefit from this experience. We look forward to exploring how our expertise and technology can help T-Mobile offer greater value, entertainment, and enjoyment to their customers worldwide."

About nGame Ltd

Headquartered in Cambridge, UK, and Redwood City, California, nGame is a leading aggregator and publisher of wireless content. nGame partners the world's best developers, and publishes exceptional content to the world's leading wireless carriers.

Founded in 1997, the company is experienced in delivery technology, distribution, publishing, and content design. Using proprietary in-house technology and working alongside hundreds of external studios around the world, nGame has the capacity to develop high-quality and innovative Java games fast and effectively. nGame currently has over one hundred games in its Java Portfolio.

A mobile entertainment pioneer, nGame was the first company in the world to demonstrate multi-player WAP games with AT&T in 1998. In 2000 nGame was the first wireless company to be nominated for a BAFTA Interactive award for its massively multi-player medieval trading game, Merchant Princes. In the same year nGame demonstrated the first multi-player Java game, Chop Suey Kung Fu, on the Motorola Accompli. April 2001 saw nGame deploy the first head-to-head multiplayer game on digital TV through NTL. nGame also introduced colour games to North America in January 2002, and this month sees another first for nGame as it becomes the first wireless company to launch a live vending machine for micro-Java games.

In addition to Java, the company currently has over seventy other entertainments available across a number of technologies (WAP, SMS and DiTV). These are widely distributed through a number of partners throughout North America, Europe and Asia, including Sprint, AT&T, T-Mobile, Mviva, Verizon Wireless, Orange, and Vodaphone, with over 10 million games played to date.

The nGame Java QuickStart Program

The nGame Java QuickStart Program offers a complete 'one-stop' solution to the launch of micro-Java gaming. Its plug-and-go infrastructure service allows carriers to immediately get into the business of offering Java games. With this, carriers can be up and running with a complete online Java Games Store, filled with fantastic content, in less than 90 days!

The nGame QuickStart Program offers an end-to-end solution that establishes a value chain for all parties. The program includes a carrier-grade over-the-air (OTA) provisioning server, WOTAN, which has been built to integrate easily and straightforwardly with the most fragile of networks and systems. nGame provides excellent support for independent developers, and of course, creates its own great games. nGame's QuickStart offers an extensive catalogue of regularly updated, high-quality Java game titles from around the world.

nGame's QuickStart offers a totally flexible package of optional components that can be customized to each carrier’s needs. nGame has the games, and the service delivery systems that operators need to deliver them. www.ngame.com

About T-Mobile

The majority of Deutsche Telekom’s global mobile communication activities are bundled in its T-Mobile division. Subsidiaries and affiliated companies of Deutsche Telekom today serve more than 67 million mobile customers worldwide. With the acquisition of the US mobile communication provider VoiceStream, T-Mobile became the only company in the world to provide seamless mobile telecommunications across the Atlantic between the USA and Europe on one technical platform, GSM. With six UMTS (3G) licenses acquired by subsidiaries and affiliates of T-Mobile, it will continue to establish its footprint and strengthen its position through its commitment to mobile data. T-Mobile focuses on two core product areas for mobile data services – T-Mobile online, focusing on consumer services, and Mobile Business Solutions, a business to business product unit delivering wireless office applications to the corporate user.



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