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GAME DEVELOPERS GET A TASTE OF CG AT THE NVIDIA DEEP FRY DEVELOPER CONFERENCE
URL(s): developer.nvidia.com/cg
More than 130 game developers gathered in Austin, Texas, last week to get
hands-on training in Cg, the new standard high-level shading language for
programming graphics processors (GPUs) introduced by NVIDIA® Corp. last
month. Co-sponsored by Microsoft's DirectX® group and Discreet, the event
garnered attendance from 3D artists, programmers and sound experts from top
game developers including Microsoft Studios, Ritual Entertainment, Terminal
Reality, NCSoft, Novalogic and 3DRealms, to name a few, demonstrating a
strong show of industry support for Cg.
"I'm very excited about Cg because it allows us to actually write high level
shaders, that are much easier to create and take less time, to do the really
cool effects," added Doug Service, director of technology at Ritual
Entertainment.
Deep Fry attendees received hands-on training in Cg, learning how to take
advantage of the high-level language to deploy advanced cinematic-quality
visual effects in 3D games, such as shadows, water, skin, and hair in
real-time. In addition to Cg training, attendees also received training in
DirectX 9.0, OpenGL® and got a sneak peak at NVIDIA's future-generation GPU.
"The key to the success of Cg is the fact that it's 100-percent compatible
with DirectX 9.0 HLSL as well as OpenGL, and we are encouraging anyone
involved in graphics, whether hardware or software, to take advantage of
it," said Bill Rehbock, director of developer relations at NVIDIA. "We plan
on hosting many more Cg educational events, like Deep Fry, across the globe
before year's end. At Siggraph 2002 conference later this month, for
example, we're hosting 12 Cg Shader Workshops, which are already at full
capacity. This strong show of support demonstrates the level of interest
and support from the development community in learning how to program in
Cg."
About Cg
Emerging as "C" for the graphics world, this high-level language
revolutionizes the development of film-like special effects for real-time
desktop applications, including digital content creation (DCC), games, and
computer-aided design (CAD). The industry-standard Cg Language was developed
in close collaboration with Microsoft Corporation and is compatible with
Microsoft's recently announced High Level Shading Language for DirectX 9.0.
The Cg Language gives content developers a new level of abstraction,
removing the need for them to program directly to the graphics hardware
assembly language, and thereby more easily target OpenGL, DirectX 8.0 and
DirectX 9.0.
The NVIDIA Cg Toolkit is comprised of the NVIDIA Cg Compiler 1.0, optimized
for DirectX and OpenGL; the NVIDIA Cg Browser, a prototyping/visualization
environment with a large library of Cg shaders; a CgFX file format; the Cg
Standard Library; and a collection of pre-written Cg shaders which can be
used for a variety of applications, ranging from game development to digital
content creation and computer-aided design. The NVIDIA Cg Toolkit and other
user documentation can be downloaded at .
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