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GAME DEVELOPERS GET A TASTE OF CG AT THE NVIDIA DEEP FRY DEVELOPER CONFERENCE

URL(s): developer.nvidia.com/cg


More than 130 game developers gathered in Austin, Texas, last week to get hands-on training in Cg, the new standard high-level shading language for programming graphics processors (GPUs) introduced by NVIDIA® Corp. last month. Co-sponsored by Microsoft's DirectX® group and Discreet, the event garnered attendance from 3D artists, programmers and sound experts from top game developers including Microsoft Studios, Ritual Entertainment, Terminal Reality, NCSoft, Novalogic and 3DRealms, to name a few, demonstrating a strong show of industry support for Cg.

"I'm very excited about Cg because it allows us to actually write high level shaders, that are much easier to create and take less time, to do the really cool effects," added Doug Service, director of technology at Ritual Entertainment.

Deep Fry attendees received hands-on training in Cg, learning how to take advantage of the high-level language to deploy advanced cinematic-quality visual effects in 3D games, such as shadows, water, skin, and hair in real-time. In addition to Cg training, attendees also received training in DirectX 9.0, OpenGL® and got a sneak peak at NVIDIA's future-generation GPU.

"The key to the success of Cg is the fact that it's 100-percent compatible with DirectX 9.0 HLSL as well as OpenGL, and we are encouraging anyone involved in graphics, whether hardware or software, to take advantage of it," said Bill Rehbock, director of developer relations at NVIDIA. "We plan on hosting many more Cg educational events, like Deep Fry, across the globe before year's end. At Siggraph 2002 conference later this month, for example, we're hosting 12 Cg Shader Workshops, which are already at full capacity. This strong show of support demonstrates the level of interest and support from the development community in learning how to program in Cg."

About Cg

Emerging as "C" for the graphics world, this high-level language revolutionizes the development of film-like special effects for real-time desktop applications, including digital content creation (DCC), games, and computer-aided design (CAD). The industry-standard Cg Language was developed in close collaboration with Microsoft Corporation and is compatible with Microsoft's recently announced High Level Shading Language for DirectX 9.0. The Cg Language gives content developers a new level of abstraction, removing the need for them to program directly to the graphics hardware assembly language, and thereby more easily target OpenGL, DirectX 8.0 and DirectX 9.0.

The NVIDIA Cg Toolkit is comprised of the NVIDIA Cg Compiler 1.0, optimized for DirectX and OpenGL; the NVIDIA Cg Browser, a prototyping/visualization environment with a large library of Cg shaders; a CgFX file format; the Cg Standard Library; and a collection of pre-written Cg shaders which can be used for a variety of applications, ranging from game development to digital content creation and computer-aided design. The NVIDIA Cg Toolkit and other user documentation can be downloaded at .



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