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WirelessDevNet.com Press Release
Artificial Life, Inc. Announces Innovative 3G Mobile Game: Virtual Girlfriend
HONG KONG, August 23 -- Hong Kong based
Artificial Life, Inc. (OTC: ALIF) a leading provider of intelligent agent
based mobile and Internet technology and applications today announced the
upcoming release of its new 3G game and product line: Virtual Girlfriend.
The Virtual Girlfriend is a very innovative mobile game that is based on
intelligent animated 3-D characters (avatars) that live in a virtual mobile
world. The virtual girls can be contacted and seen using a 3G phone at any
time. However, the characters will be involved in different activities during
the day, for example, the girlfriend may be in her virtual home or at her
virtual workplace or in a virtual bar or restaurant or just shopping with
another virtual friend in a virtual shopping mall. The user can watch the
characters during these activities and interact with them via the mobile
phone. The characters and the game follow a certain daily and weekly schedule
which will continuously change and progress over time. The behavior of the
virtual characters is based on scientific principles and algorithms inspired
by the computer related artificial life sciences and is using artificial
intelligence technology to achieve human like behavior and responses.
Users can interact with the game characters on their mobile phones by
either sending them SMS and MMS messages or by chatting with them in real time
through a J2ME client. Several interactive game icons are available as well.
Users even have the option to interact with the Virtual Girlfriend by sending
her virtual gifts which can elevate the user to different, more sophisticated
game levels. A Virtual Boyfriend version of the game is scheduled for release
in February 2005.
The new 3G game supports all major 3G handsets currently on the market.
Furthermore, 2G users can access a limited version via a WAP interface. The
2G counterpart will not have any autonomous behavior and visual content will
be down sampled to make up for limited bandwidth.
The Virtual Girlfriend product line is scheduled for launch on December 1,
2004 and will be presented to the public and a broad audience during an
invited speech by Artificial Life's Chairman and CEO at the upcoming 3G World
Conference to be held in Hong Kong on November 15, 2004.
"We are very proud of this new product line. It combines in a unique way
our Smart Engine Mobile Platform(TM), proprietary artificial intelligence
technology, human like behavior of the game characters, natural language
processing in several languages including English, German, Chinese, Korean and
Japanese, uses text to speech voices, high quality and realistic 3-D
animations, a sophisticated and innovative game logic with a continuously
evolving and always progressing story and user specific content delivery. For
our corporate partners we offer a new and innovative way of advertisement:
virtual product placements as part of the game. The Virtual Girlfriend is a
lot of fun to play and the game sets new and high standards for future 3G
mobile games" said Eberhard Schoeneburg, CEO of Artificial Life, Inc.
About Artificial Life
Founded in Boston in 1994 and registered in Delaware, Artificial Life,
Inc. (OTC: ALIF - news) is a public US corporation headquartered in Hong Kong
and a leading global provider of intelligent agent Internet and mobile
computing technology, content and applications (http://www.artificial-life.com).
"Safe Harbor" Statement under the Private Securities Litigation Reform Act
of 1995: Statements in this press release regarding Artificial Life, Inc.'s
business which are not historical facts are "forward-looking statements" that
involve risks and uncertainties. For a discussion of such risks and
uncertainties, which could cause actual results to differ from those contained
in the forward-looking statements, see the "Risk Factors" described in the
Company's Annual Report or Forms 10-K, 10-K(SB) or 10-Q(SB) for the recent
fiscal years. All information set forth in this press release is as of August
23, 2004 and Artificial Life, Inc. undertakes no duty to update this
information unless required by law.
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