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WirelessDevNet.com Press Release

SYMBIAN TEAMS UP WITH CRITERION AND HYBRID FOR EMBEDDED GRAPHICS SOLUTION


February 23rd, 2004 - Criterion Software, the leading provider of middleware tools and technologies for the games industry, and its embedded graphics technology partner, Hybrid Graphics, announce their joint agreement with Symbian to deliver Hybrid OpenGLŪ ES and JSR 184 implementations for Symbian OS. Criterion's RenderWare Mobile initiative will support the pre-integration and shipping of Hybrid Graphics' OpenGLŪ ES solution as a reference implementation to Symbian OS licensees, which will accelerate the early development and delivery to market of devices that carry the key embedded 3D graphics standards.

"Symbian has selected the Hybrid OpenGLŪ ES solution as the reference implementation that ships first with Symbian OS v8.0 to handset manufacturers and development partners. This satisfies the growing demand from our licensees to simplify the delivery of 3D standards for mobile devices," says Bill Pinnell, Multimedia and Games Product Strategist, Symbian. "Hybrid's solution was the natural choice for us as Hybrid have been one of the leading Symbian OS OpenGL ES experts and have the first compliant OpenGLŪ ES software implementation available in a simple, modular architecture that provides flexibility for our licensees."

As part of the RenderWare Mobile initiative Criterion and Hybrid have also established partnerships with the major cell phone silicon manufacturers to ensure optimized OpenGL ES drivers are available for Symbian licensees, whatever their choice of silicon, enabling a smooth transition for 3D applications from reference devices to the deployed platform.

"Symbian OS leads the way in seeking to support premium games and content," says Lincoln Wallen, VP, RenderWare Mobile, Criterion. "This addition of embedded graphics standards to the support Symbian provides to device manufacturers will reduce risk and integration cost in meeting the growing consumer demand for premium 3D games and entertainment."

"OpenGL ES is the key for the mobile content market, and our high-performance implementation brings 3D graphics to handsets without any hardware modifications," says Mikael Honkavaara, CEO of Hybrid Graphics. "We are glad to see leading game engine and middleware vendors targeting the OpenGL ES API with their products. Embedding the OpenGL ES API in a device brings all these development tools within the reach of content developers."

FOR FURTHER INFORMATION PLEASE CONTACT:
Criterion Europe
Lincoln Wallen, Criterion Software
Nicola Kirby, Criterion Software Tel +44 (0) 1483 406296 Email: nkirby@csl.co
Hybrid Graphics
Mikael Honkavaara, Hybrid Graphics
Konsta Hansson, Hybrid Graphics Tel +358 (9) 6866 3847 Email: konsta@hybrid.fi

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