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The WDN Symbian DevZone... Anthropics Sets Standards in Smart Messaging on Symbian OS

by Richard Bloor, May 28, 2002

Anthropics are a UK start up with ambitious plans to create a whole new standard in smart messaging. This week we look at their technology and why they chose to implement it on the Symbian OS first.


Anthropics (www.anthropics.com) was spun out from the UK National Film and Television Studios research laboratory, Createc. Based at the famous Ealing Studios, their technology uses the power of computer animation to take a static picture of a face, and it can be any face that includes recognizable mouth, eyes and nose, and make it move in sync with an audio track. This technology is being applied to a variety of applications ranging from computer based training through to the recently announced wireless messaging.




The messaging technology has a compelling value proposition to mobile operators who face the twin problems of saturation in the current SMS market and the delays in rollout of 2.5G and 3G networks which hampers their ability to leverage new media opportunities. Anthropics Synthetic Video allows operators to overcome these delays and deliver video like messaging with their current infrastructure.

Michael Burling, Senior Vice President of Sales & Marketing comments that "Anthropics is uniquely positioned to deliver low-bandwidth video messaging over GSM, GPRS or 3G networks as both pre-authored content, such as pre-authored clips of horoscopes, news and sports, as well as peer-to-peer messaging. Furthermore, with the low processing power required to run our FaceWave player this enables mobile device manufacturers to provide enticing video messages on their lower-end devices."

A conventional 30 second video message (delivered in MPEG4) can take a staggering 2530 seconds (40 minutes) to be delivered on a GSM network, while it is much better on 3G, it still takes 90 seconds. The equivalent message delivered using FaceWave technology takes 30 seconds in all these environments.



This performance is achieved using a classic client-server approach where:
  • the sender creates an SMS or voice message on their handset and sends it with details of the image to be used to the FaceWave server (images are pre loaded to the server by the user or sent with the message)
  • the server converts the text to voice, creates the face animation and packages the message
  • the message is sent to the receiver and played by the FaceWave player on their device.

    One of the challenges facing Anthropics is that they need to have their player deployed on a wide range of handsets, as, obviously, the sender and receiver need to have the player for the system to function. With this in mind Anthropics have adopted a business model that relies on generating revenue either directly from the message traffic or sales of the message server rather than the Player. The player needs to become virtually ubiquitous, to drive this Anthropics are making the player available for free, with versions for most mobile platforms and plan to cover all handsets over the next few years. Initially a number of Operators and Handset Manufacturers want ‘downloadable’ players, which the consumer can install after they have purchased their phone. While this will work for higher end phones using Microsoft Pocket PC or the Symbian OS, there will still be instances where Anthropics need code on the Handsets, and in these instances the player will need to be pre-installed. One enabler to achieve this is again to provide a free player to the manufacturers.

    The player was originally written in C++ and then Java for the PC world. The mobile version has been rewritten in C with an implementation also being developed to run in the J2ME environment. The J2ME variant has been challenging, as there is no native support for sound or displaying video. As a result the J2ME Player will need to include some code on the phone.

    The choice of development environment was very much driven by the current standards push from handset manufactures, driven by the open mobile architecture initiative, which Michael Burling noted “means that it must be a Symbian or J2ME player”. The reason for the Symbian player being developed first, in addition to the need for extra resident code for the J2ME version, was the Operator driven requirement for a downloadable player, a requirement which could be achieved with the Symbian OS. Gary Sleet, Vice President, Product Development commented that "the Symbian environment, while not very easy to develop for, is very powerful and allows low-level, efficient access to device capabilities."

    The architecture of FaceWave also eliminates the need to rely on specific hardware configurations, such as a DSP. To run it needs only a way of playing uncompressed audio and displaying frames of video. However, depending on the processing power of a particular device, the player can take advantage of pre-existing libraries that are available, for example many devices have a DSP audio decoder which can be utilized by the FaceWave player.

    Obviously to achieve the penetration desired to make FaceWave a viable messaging service Anthropics are also developing players for Microsoft’s Smartphone 2002 as well as a number of proprietary systems. There are a number of phones that we are working on with Manufacturers for the end of 2002 and they include:
  • Nokia - 9200 Series (available now), 7650
  • Sony/Ericsson - P800
  • Sendo - Z100 The player may also have another role on mobile devices as a mobile assistance that can be used to deliver on device help or tutoring.

    I'll leave (almost) the last word to Michael Burling who is confident “that we have the most attractive video messaging product for mobile device manufacturers."

    You can view a demonstration of the Anthropics technology here (http://www.text2video.com/anthropics_web/t2vmobile.asp) and more information on their solution is available from their Web site (www.anthropics.com).


    About the "WDN Symbian Guy" Richard Bloor:
    Richard Bloor has 16 years experience in the IT industry. His earlier work was largely in design and development of commercial and manufacturing systems but more recently has focused on development and test management of government systems.

    Richard Bloor is the Mobile Applications champion at System Architecture consultancy Equinox of Wellington, New Zealand.

    Richard can be reached at rbloor@wirelessdevnet.com.

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